The Esports Room at the UH Sugar Land Campus was built for gaming, but it also serves as a classroom, collaboration space and open lab for students.
A recent case study from Extron takes a closer look at the technology behind the room and how it allows the space to shift between classroom instruction and esports competition.
The room includes 20 gaming PCs and multiple displays that can show content from any gaming station, instructor source or connected device. For faculty, that means being able to share a student's work with the class, review gameplay or move between different activities without changing spaces.


“The flexibility to send any content to any monitor has been a major benefit for professors and students,”
— Zee Ali, lead classroom A/V tech, UH Sugar Land Campus
Students in the Digital Media program also use the room for coursework, including game development and interactive instruction. Outside of scheduled classes and esports events, the space is available during open lab hours for students to practice, work together or simply spend time between classes.
That mix of academic and student use was part of the goal for the room from the beginning. Rather than creating a space used only for esports competitions, the technology allows the campus to use it throughout the day for teaching, collaboration and gaming.
Extron's case study provides a closer look at the technology behind the Esports Room and how the space was designed.
